THE LEGION STRIKES BACK
Overview
On February 13th, I played against Russell, my Menoth-playing friend for the second time. I’ve mentioned before that we’re both relatively new to the game, and of pretty equal skill level, so as it turns out, games between us prove to be very educational for both sides. Our game lasted a total of 6.5 hours. It was action-packed and kept us on the edges of our seats right up through the last unbelievable move of the game.
The Armies
We played a 40-point game, and our lists were fairly similar to our previous game.
His army included:
- Reznik (warcaster)
- Avatar of Menoth (warjack)
- Revenger (warjack)
- Crusader (warjack)
- Blessing of Vengeance (warjack)
- Exemplar Bastions (infantry)
- Wrack (support)
- Choir of Menoth (support)
- Visgoth Rhoven & Exemplar Bodyguards (support)
- Protectorate Vassal Mechanik (support)
My army consisted of:
- Absylonia (warlock)
- Typhon (warbeast)
- Carnivean (warbeast)
- Scythean (warbeast)
- Shredder x2 (warbeast)
- Raptors (calvary)
- Shepherd (support)
- Forsaken (support)
Photo Guide
- This time we played with some terrain pieces. We used a model synagogue and a tissue box for buildings, and a couple of green scrubby dish pads for a forest. In this photo, the bulk of my army is advancing towards the buildings, while my calvary (raptor) unit on the right is seeking concealment in the forest.
- Here is Russell’s starting deployment. Everything’s in pretty well-ordered rows and ready for action!
- My army advances up behind the synagogue, which, as you can see, provides excellent cover for Absylonia, my warlock (the person-shaped one with huge hands). Of course, the Menoth army has very little ranged attack, so I had very little to worry about. Still, there’s no point in putting yourself too far forward when you don’t have to.
- This is just a closer shot of some of the Menoth pieces as they advance towards my force.
- This is the battlefield after several turns. You can see that up by the buildings there was a lot of congestion, where my warbeasts were tearing guys apart. You’ll also notice in the lower right-hand corner that my raptors (the white guys on elk-back) were able to sneak around and get behind enemy lines.
- Here is the final showdown. Those of you familiar with the forsaken might be able to guess what happened, all the rest of you are just going to have to read on to find out how the game ended.
The Game
At the beginning of the game, I sent most of my army up to the buildings, while my raptors acted as a flank and ran up the other side of the table to the forest. Russell sent a couple guys to keep tabs on my raptors, and they slowed me down more than I would have liked. As the game went on, my raptors overpowered the Menoth flank and I was able to get behind enemy lines and shoot a few things from the back, including Reznik, the enemy warcaster. It wasn’t enough to kill him, but it was enough to damage him somewhat, and the game would have been very different if I hadn’t pushed my raptors deep into enemy territory.
The rest of our armies met around the buildings. I was able to use one building advantageously to keep my warlock safe while the warbeasts were locked in combat with the warjacks. I had the uppper hand through the beginning of the game, and I’d say I lost it roughly half-way through for two reasons. First of all, my feat allowed me to completely heal my warbeasts, and on this one particular turn, I was really debating whether or not I should use my feat. One or two of my beasts were slightly damaged, but I thought that they could wait out one more turn, take a little more damage, but survive so that that way I would be able to heal MORE damage on my next turn. After all, this game is all about taking risks, so I took a big risk and decided not to pop my feat. It just so happens that on Russell’s next turn, he decided to use HIS feat, which put him at a big advantage, and wiped out my carnivean. This was a big loss for me, and I wondered how things might have turned out if I had decided to completely heal him.
This was when the tables turned, and I really started to take on damage. My typhon and scythean were doing their share, but also were pretty hurt. Additionally, I had advanced Absylonia to take out an enemy warjack, and she ended up suffering more than I would have liked. Russell was able to remove ALL fury from all of my ‘beasts, so on my next turn, Absylonia had no fury to cast spells or do fancy stuff. By bringing her down to 1 hp, I was able to give her a little bit of fury, and then I popped my feat, so she and my remaining beasts healed.
Now my warlock and beasts were back up to full health, but Russell definitely still had a leg up in this fight. He made quick work of my Scythean, and I struggled to take out several of his guys, facing plenty of loss of my own forces in the process.
After my Typhon bit the dust, I was down to only my warlock Absylonia, who went to go hide behind a building, trying to regroup, and my forsaken. Now, for those of you who aren’t familiar with forsakens, they are a 2-point support model. Their main function is to pull fury off of warbeasts, so that you can run you ‘beasts “hot” without worrying about them frenzying. With the fury that they take from the beasts, they can buy and boost attacks, and they can use this ability called Blight Shroud, which has a larger range with the more fury on the forsaken, and it does an extra die of damage for every fury or focus on enemy models.
Reznik had just finished killing off my raptors. He was moving up the field, and storing focus on him in preparation for a huge attack on his next turn. What he didn’t expect was this: my Fosaken walked up to just under 4 inches away from him. She had 4 fury on her, so she could hit him with her blight shroud. Now get this, Reznik had SIX focus on him, meaning his armor was 23, but it also meant that he was about to be hit by an 8d6+8 attack. The damage roll ended up being dice minus 15. I rolled a 26. Guess how many hit points he had left. That’s right, 11 right on the dot. And with that, Reznik went DOWN!
Conclusion
Well, I have to say first and foremost that I am very impressed with the power of the forsaken. Like I said, it’s not a model designed for combat, but as seen here, in the right situation, it can pack a MEAN punch.
Secondly, I was impressed by the what the raptors did in this game. Not that they did a whole lot of damage, but they were quick enough to slip behind enemy lines and serve as an annoyance and distraction.
My heavy warbeasts did their job in terms of ripping apart most of the enemy forces. It seems the tables turned when I decided to hold off using my feat, while my enemy used his at an opportune moment. It’s tough to say if I made the right decision as far as my feat went, since I was really relieved to heal up later on.
Overall it was a fantastic game with tons of action, lots of back-and-forth, and an incredible end in which I was able to win with just my warlock and one two-point support model. I guess it just goes to show that there’s always a chance to win, regardless of how slim your odds look.